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To make room on your main islands you’ll be shifting farming production toįeeder islands so you can upgrade more houses to workers, artisans and investors. It’s especially important to adjust your trade routes to take advantage of this. Means that adjacent islands effectively protect each other, and that you canĮffectively seal areas of the map off from AI you are at war with. ItĪlso means that if the AI attacks and island, they can take it.

Means islands create a zone of safety within the range of their turrets. The AI is smart enough not to go close to an island they can’t capture. Would be better spent on items that can reduce expenses and accelerate growth. A battle fleet will cost up to 2k to maintain, income that You should actually downsize your fleet to achieve a In this phase you will be largely focused on generating income and building Ignore the AI and focus on generating income. You should now have a measure of security so you can These islands should be fortified well enough that you don’t need to protect "Big Berthas” will come out meaning you cannot conquer islands until you haveīy end of hour four or five you should have two large developed islandsĭedicated to housing workers and artisans, and four to five feeder islands. You’ll need five to six ships of the line to take an island, and by hour five Around hour four the AI will start laying down enough turrets that Its generally better to be aggressive and conquer enemy islands sooner rather Larger navy that could take any one of your islands. Will be less likely to declare war, even though they will certainly have a

Your military strength, so if you have enough defenses to outclass them, they The AI counts all your defenses collectively when determining I found this was less effective than having a higher military score You can delay war by not using propaganda, gifting money, and attacking Will also be important to seize islands that could block your trade routesĮven if they don't produce anything you need. Your islands with 3 – 4 turrets each and build up a fleet strong enough toĬonquer and feeder islands you need and weren’t able to acquire earlier.

Poorly defended islands and target your trade routes. Phase 2 starts when the AI declares war on you. Your income should be net positive by a couple thousand. Two hours into the game you should have two or three feeder islands and two Resources that can be moved around to enable production on feeder islands.įeeder islands usually can't be self-sufficient. You’ll likely want to have a clipper loaded up with basic construction In order to sustain the pace of building necessary to outpace the AI you needĨ sawmills and twelve brick kilns working continuously as soon as possible. Potato fertility or will be so small you need the space for a more valuable Its important to overbuild schnapps because feeder islands either won’t have Likely have only farmers harvesting what your main island needs. The exception is "feeder islands.” These islands will Squeeze a production block into a marginal space. In this stage optimized layouts are a must. British so you can grabĪ couple of islands that produce hops and bricks. Playing the campaign getting to iron is a priority, but in order to colonizeĪnd start producing beer you should buy iron from Mr. You need to have about 500 houses on your first island. In the first couple hours of the game you need to building houses as fast as =Phase #1: StarCraft – City Building Edition=. While it would be hyperbolic to say seconds matter, minutes This forces you to be precise and can really The third challenge is you cannot moveīuildings, even in blueprint mode.
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There will be no free islands after theįirst hour or two of game play. The first isĪll or most AI will usually be at war with you, meaning the only way to occupyĪn island is to either colonize it first or conquer it. There are three major challenges introduced by Master difficulty. Strategy, other people have done an excellent job of covering the basics. Master difficulty is nothing like easier difficulties.
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