

While Windows 7 was able to survive the release of Windows 8 and 8.1, Windows 10 finally provided another popular option, and users have moved on. However, all good things must come to an end. We've supported Windows 7 for 13 years, making it our longest supported single operating system version ever. This combination was a tremendous success, and users loved Windows 7 so much that it had the longest support lifespan of any version of Windows - over 10 years!ĭolphin has been proud to support Windows 7 for its entire life, and then some. It continued the technical advancements from Vista while righting most of its wrongs, all wrapped up in a friendly, reliable package. After the wide rejection of Windows Vista, Windows 7 set the bar for all Windows versions to come.

Dolphin Progress Report: June and July 2019 We don't plan on purposefully breaking support, but, its days are numbered. Eventually, the differences between Windows 7 and newer versions of Windows may increase to the point where we drop support for the aged OS. With none of our active developers using Windows 7 as their primary OS, the userbase dwindling, and Windows 7 starting to meaningfully fall behind newer versions of Windows, it's going to become more and more likely that features are accidentally broken in Windows 7. We go into the details of all of this and more on this Dolphin Progress Report! This is somewhat significant for reasons we'll get into later, because using real Action Replay discs does make a difference!įor those who love creative homebrew, we've also added support for the homebrew libasnd microcode to HLE audio, meaning that you no longer need to switch to LLE audio for many homebrew titles. If you're into the edge of emulation, we've also seen support for the annoying Datel Loader used for Action Replay discs and a few very odd unlicensed devices without needing an original GameCube BIOS or swapping to DSP-LLE. We've got some highly technical changes, including a new "Graphics Mod" system that allows modders and users to create graphical mods. We're not exactly sure how much use these builds will get, but we're hopeful for the future of the platform.īut by this point, you're probably as sick of hearing about the gives and takes of supporting various operating systems as we are of writing about them, so let's get to some emulation goodness. With those two hurdles out of the way, we've now configured our buildbot to provide Windows ARM64 builds on our Downloads page. But times have changed - the buildbot has seen some upgrades with a new, bigger harddisk and shuffle2 has renovated parts of the infrastructure to make supporting Windows ARM64 builds easier. We now have a new builder for Windows on ARM! Dolphin has supported Windows on ARM for a couple of years now, but we haven't provided builds due to a lack of prospective users and a lack of space on the buildbot server. We wrote an entire article about this, so be sure to read that here if you haven't already.īut with loss, some new has also come. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due to rampant breakages, but it was Qt6 that finally ended the legacy operating systems. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. When asked "Why don't you speedrun Super Mario Galaxy?" Siglemic efficiently responded "I don't like it.It's been a very hectic two months. How much exactly, you ask? Well, Siglemic estimated that he poured roughly 5000 hours into Super Mario 64 in order to perform such a feat. When it comes to setting world records, every second is precious.Ĭlearly a lot of blood, sweat and tears were put into this run. As such, he's more attuned to the tighter feel of the original console.įurthermore, he uses the Japanese version of the game, which he noted has a 2.7 second advantage. To start with, he insisted on using the original N64 version of the game, despite its slower loading times compared to the Wii Virtual Console, because the Wii version only uses 66 per cent of the analogue stick while the rest is dead zone.

In his FAQ, Siglemic laid out the details behind such a run. His Twitch run is a harrowing watch as the man defies gravity, geometry, and what we all thought mankind was capable of. Watch live video from Siglemic on TwitchTV Speed runner Siglemic set a new world record by completing Super Mario 64, collecting all 120 stars, in one hour, 43 minutes and 54 seconds - narrowly beating his previous world record by seven seconds.
